Press Engage to enter fullscreen and lock your cursor.
-- FPS
-- ms
↑ --% ↓ --%
Spawn opens 0:00
Time0:00
0/0/0
0vs0
Network Debug
RTT now/rest/p95--
RTT Peak (10s)--
Probe app/QUIC--
Last slow app/QUIC--
Probe Loss (10s)--
Clock Offset--
Snap Interval--
Snap Jitter--
Transport--
Frame p50/p95--
Render p50/p95--
Fog p50/p95--
Minimap p50/p95--
Input Cmd p50/p95--
Local Move p50/p95--
Long Task p50/p95--
Graphics--
Canvas--
Draw Calls--
Triangles--
Renderer--
GPU--
Units--
Visuals--
Popups--
Render Options--
Team
HP: 100 / 100
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Mercenaries of Tezigdal
Settings
Input & movement
Controls
Choose how the game identifies your device and how pointer input feels in battle.
Control Mode
Use automatic detection or lock the interface to a specific control scheme.
Input Detection
Auto adapts to the active device. Choose Desktop or Mobile to override it.
Mobile Combat
Choose how the touch attack control begins each match.
Auto Continuous Attack
Opt in to start mobile matches with Continuous Attack enabled. Leave this off to begin with a normal unlocked Attack button.
Pointer
Tune cursor tracking and movement speed independently from camera behavior.
Track Exact Cursor
Follow the physical cursor position instead of the centered virtual pointer.
In-Game Pointer Speed
Adjust virtual pointer travel without changing system sensitivity.
Rendering & display
Video
Balance clarity, smoothness, and battery or GPU usage for this device.
Graphics Quality
Select a complete visual preset. Performance is the recommended default.
High adds dappled garden sunlight. Max adds richer flower banks, the sharpest textures and finer shadows. Uses more memory, graphics power and battery.
Framerate
Auto follows the browser refresh cadence; fixed caps reduce device load.
Display Mode
Enter or leave fullscreen without changing your other video preferences.
Match information
Interface
Choose which live performance and network readouts appear during a match.
Match Readouts
These overlays are informational and do not affect gameplay or rendering quality.
Show Latency
Display your current network round-trip time. Also appears automatically if ping reaches 500 ms.
Show Framerate
Display the live rendered frames-per-second counter.
Show Packet Loss
Display outbound ↑ and inbound ↓ datagram loss over the last 10 seconds. Also appears automatically if either direction reaches 50%.
Network Debug Panel
Show detailed transport and renderer diagnostics.
Sound mix
Audio
Mix music, combat feedback, and battlefield ambience independently.
Channel Mixer
Master Volume controls the entire mix. Individual channels remain available when you want finer control.
Master Volume
Turn every sound up or down with one control while preserving the channel mix below.
100%
Music
Menu and in-match soundtrack.
30%
Game Sounds
Abilities, attacks, alerts, and interface cues.
80%
Ambient Sound
Environmental and battlefield atmosphere.
100%
View & navigation
Camera
Control how the battlefield view follows you and pans at the viewport edge.
Camera Behavior
Follow mode can still be broken temporarily by supported camera controls.
Always Follow Player
Keep the camera centered on your mercenary whenever possible.
Edge Pan Speed
Set how quickly the free camera moves near the viewport edge.
100%
Dev: Basic Attack 6500 Damage
Dev: 10000 Health
Dev: Show Actual Cursor
Switch Mercenary▼
Respawning in 20s
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Updating Client
A newer build of Mercenaries of Tezigdal is ready. Refreshing automatically so your client stays in sync.
Preparing update...
Only changed files are downloaded. Cached files that still match stay in place.
Match Complete
GAME OVER
Team X Wins!
Account Progression
+0 XP
0Level 1
Mercenaries of Tezigdal
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MercenariesofTezigdal
Team up. Fight. Conquer.
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Your Team
Sandbox mode enabled: instant respawns, extra gold, and solo
testing tools.