Privacy Policy

Mercenaries of Tezigdal

Effective date: October 1, 2026

Mercenaries of Tezigdal uses account sign-in so players can access multiplayer lobby features. This policy explains what information is collected and how it is used.

Information We Collect

When you sign in with an OAuth provider such as X or Google, we receive basic account identity information from that provider. This may include your provider user ID, display name, username, email address if the provider supplies one, avatar URL, and the provider used to sign in.

We also store a secure session cookie named mot_session so the server can recognize that you are signed in.

Promotion Link Statistics

Links beginning with /?promo= immediately redirect to the home page. We use anonymous, first-party counters to understand which promotions bring visits to the game. We count opens by promotion and hour and keep separate, broad summaries of device category, browser family, operating-system family, primary browser language and referral source. These categories come from the ordinary headers sent with the link request. Known automated opens are counted separately. Repeat opens may count more than once; these statistics do not identify unique people.

Promotion statistics do not use cookies, browser storage, tracking pixels, device fingerprinting, account identities or third-party analytics services. They do not save IP addresses, raw user-agent strings, full referring URLs, device models, precise location or individual browsing histories. Device categories are not combined into individual visitor profiles. Requests with Do Not Track or Global Privacy Control enabled, and recognized prefetch requests, are excluded from these counters.

Only administrators can view promotion reports. Hourly and category counters are retained for up to 90 days, with cleanup at server startup and hourly while the service runs. A promotion's name, creation date, lifetime totals and most recent visit time remain until the promotion records are removed. The QR image is generated locally in the administrator's browser; it is not sent to an outside QR service.

Information We Do Not Store

The game does not currently store OAuth access tokens or refresh tokens. The game does not sell personal information.

How We Use Information

We use account information to create and maintain your game account, display your signed-in profile in the game menu, protect lobby and matchmaking access, and support account/session troubleshooting.

Data Storage

Account, session and promotion records are stored in the database used by the Mercenaries of Tezigdal server. Sessions expire automatically after the configured session lifetime or when you sign out.

Friends and Private Messages

Accepted friends can exchange private messages. Each account retains up to 0.1 MB (100,000 bytes of message text) across its sent and received messages. Messages remain until older messages need to make room for new ones, or the friendship is removed. Each participant has an independent storage allowance; a message removed from one participant's history may remain in the other's history. Messages are limited to 1,000 characters each.

Private message bodies are stored separately from account backups and are securely deleted when neither participant retains a copy. Browser message history stays in memory. Delivery and retry records contain identifiers and message hashes, without message bodies, and expire after 24 hours. Read positions remain with the conversation. Private messages are accessible only to the participating accepted friends.

Third-Party Providers

OAuth sign-in is provided by third-party identity providers. Their handling of your account information is governed by their own privacy policies.

Contact

For privacy questions, contact the project owner through the official Mercenaries of Tezigdal site or repository.

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